Now here's a twisted leftfield deeply disturbing absurdist collection of short films if I ever saw one. From the Trash Arts production stable and currently streaming on VersusMedia this macabre anthology explores themes from the masked corners of the human mind and will put cracks in the thin veneer of our outdated industrialised society.
Running at just over an hour it demonstrates just what is possible with a camera, a co-operative, and unbound imagination. This is not your multiplex 12A spandex CGI fest, obviously; rather grass roots risk taking fringe filmmakers with a self to express unhindered and (quite possibly) unhinged.
First up is Angel of Decay - essentially a vlog by a Ted Bundy fangirl documenting her slide into mimicry of her hero and beyond. If you ever want to know what to pack in your murder kit, this is the one to watch. Certainly lives up to the Killers moniker, plural.
Angel of Decay
After a brief insert of a plastic doll autopsy (which continues to be intercut throughout the first few shorts) we have Court of Conscience. If you've ever wondered if the soapbox loons foretelling end-times and apocalypse should be respected then this film has your answer. A simple idea, well, executed.
Court of Conscience
Then we have Arrows with a one-shot slow-cinema opening scene and an implied botched heist before we see our protagonist casual and confident strolling through the woods licking revolvers as you do. We find ourselves a masked antagonist and after a quick chase sequence the score is settled with a game of chance - namely Russian roulette. There's probably a deep multi-layered metaphor in there somewhere.
Arrows
Moving on to Here's Johnny we are left to imagine the circumstances and context of any storyline as this short jumps straight into the staple horror shower scene. Next time you're in the shower you might want to keep your wits about you and your clothes on.
Here's Johnny
Submitting to Desire we are presented with what is probably the most visually striking film of the bunch. Its abstract narrative arc is left to your own interpretation and anything unsettling is down to your own cognitive biases. Featuring blue steak, squished fruit, bondage, and music steadily building to a thrashing climax there's clues and cues to tie it all together into a coherent study of that suggested by the title.
Desire
Making you even more wary of the landline telephone, The Call sets a scene of a big local news story - so why does our protagonist keep getting calls from a double-glazing salesman questioning her sanity? A tale of ratcheting guilt until pushed over the edge.
The Call
A great use of available light in Southbank which documents the last minutes of life of the main character with a cameo from none other than Death - well this is Trash Arts Killers after all. With an emotive use of music we are in the moment with the lead with disregard for whatever came before and for whatever may come.
Southbank
Rounding up we have Attraction which explores a couple's relationship anniversary and psychological fallout when the relationship is not all you want it to be. Do you continue with the relationship or do you break up with unknown consequences.
Attraction
All in all an entertainment filled hour that should help keep you awake at night! Trash Arts Killers Volume 1 is streaming on VersusMedia from 26th January 2018.
Full disclosure: the ASMR Dolls sections are submissions from my own productions at ASMR.Show
Everyone shoots photos and videos with their phone nowadays right? Who wants to carry a tripod around everywhere? If you do need a tripod which is best for you?
Here's one airninja's take on specific tripod requirements:
Yes shooting your feature film on an iPhone is old hat, but in 2012 nobody figured out that the Pompeywood paranormal frugalwave flick "GAIN" had been shot on a phone.
Here we are in 2016 and the truth has been revealed!
From the video description (at time of writing):
Feature film filmed on iPhone 4S, ungraded. This version divides opinion - those who side with britmic believe no grading is necessary in order to preserve the laziness of reality. Conversely, the final release was colour graded before Evil C would give it his approval since it was felt lazy reality was too harsh, particularly the scene in the supermarket.
Hands up if your film has made a net or gross profit.
OK, anyone with their hands up, they can leave the room. You have nothing to learn here (although you are welcome to stay and gloat).
If you want to give up the day job and earn a living through the business of show, you have to have your content make money, right? I mean sure, "do what you love and the money will follow" is something people say to the aspirational but at what point can you make a profit from passion?
I'm not sure I have any answers, but I do have research. Data. 18 months worth of data.
I present to you, Exhibit A - an award winning short film made by a team of dedicated filmmakers with much care and attention - and a passion for storytelling. It was shot over a few nights in November 2014 and cut into its final form and uploaded to the public in January 2016. The film has been marketed to festivals across the world (as well as a lot of admin time this costs real money in terms of entry fees - arguably tax deductible as part of the marketing budget). It's now on Youtube with appropriate metadata tags for SEO.
208 views at time of writing.
Here I present to you Exhibit B - a genre and brand exploiting short video made in a few minutes by a single hack of a filmmaker with a focus on delivering an experience for a defined audience - and a passion for stereo sound. It was shot realtime and uploaded with no editing. Tagged in Youtube within minutes. The film has had no active marketing; only passive metadata tagging for SEO. Arguably someone had to buy the product in this video which is a negative cost - however, it is a tax deductible line item from the marketing budget, right?
423 views at time of writing.
I said I don't have any real answers. I don't. There can be no absolutes when markets are fluid.
Which movie would you rather watch, and why?
Which movie would you rather make, and why?
What I will say at this point is that both of these movies have generated revenue on Youtube - and at time of writing one of them has generated almost 400% more revenue than the other.
Tuesday evening during a live film screening event an episode of "Making Of" being produced by TrashArts was shot before, during, and after. Directed by me.
DSLR and stereo X/Y mic atop for POV experience
Fortunately the actors knew their characters really well so it was more a case of AD'ing myself and being continuity person (fuck continuity) to ensure enough coverage for the edit.
What a luxury to just turn up, direct, and go home!
The current cut of "Episode 2" is a shade under 20 minutes. We shot it all in one location in just over four hours.
Anyhow, what did I actually learn?
1.Microphone technology, and audience tastes, have shifted to the point where the camera can truly become a character (indeed this was part of the brief).
Despite shooting at a noisy event in a pub screening the football and a short film night the Røde Stereo Videomic picked up a fine stereo soundstage and intelligible dialogue (at my direction, natch - move closer!)
2. The film clips of the late Michael J Murphy went down a storm.
Part of the script called for reactions to local low budget films. I opted to show excerpts from Murphy's Avalon (German release) and his commercially unreleased super8 Bloodstream.
Boy did those clips get reactions! Secretly, I think MJM would be proud even from the afterlife. 3. Let go but keep time.
This was shot from a five page treatment (by the time I'd added my notes) and then completely performed improv. In the chaos of the venue it was pointless to have done too much planning - but doing just enough to, well, provide direction (as the director, see?)
Antagonists
4. Texan four bean soup sure does look like puke.
I wasn't sure whether to go for the brown realism or the camera friendly yellow-y GAIN style demonic possession vomit. The brown stuff worked out just swell in context.
5. Great actors can appear from nowhere.
I don't know where Sam Mason Bell finds them, but the casting really works. Like I say it probably helps that the majority have already been through the award winning "Episode 1" experience. Those that hadn't were well prepared and researched - leading to some great ad-hoc exchanges between the protagonists and antagonists.
So despite the football running into extra time (I have no idea what the final score was) and a room full of local film nerds watching what film nerds watch at these events I brought a 20 minute episode in on time and under budget (the Texan four bean soup is a tax deductible line item I assured them).
I've noticed an emerging trend amongst progressive filmmakers. Firstly they treat online as their primary global distribution platform (natch) but secondly I am seeing more and more content produced with HFR and ASMR.
HFR has largely been rejected by cinema going audiences, but I believe long-term it will become de-facto standard and 24fps will be regarded by my grandchildren as I regard the quirky looking 18fps footage of a hundred years ago incorrectly played back at 24fps.
Everyone can be a filmmaker using a single device.
It's ironic that as a young filmmaker stuck with 50Hz PAL video, I hated that horrible 'soap opera' look of 50i. I strived for that 'film look' just as some modern filmmakers strive for that 'VHS look'. Madness! I yearned for D1 720x576 but when it was finally affordable it was basically obsolete. I wish I'd discovered Laver's law in my twenties then it may have all made a lot more sense to me.
I remember reading, I forget where - other than in print in the early 90s - that when developing Star Tours the boffins got great reactions from audiences when subjected to HFR (60fps was trialled IIRC) - not interlaced like TV, but progressive, actual frames, like film. It wasn't to be though, probably due to reasons of expense and available bandwidth in existing technology. Wish I could remember what the article was and where I read it!
Reading that, it stuck with me to this day. So HFR came as no surprise to me. I believe more motion data is just as important as UHD and beyond. Kids growing up on console gaming just see a blur when they go to the cinema. In fact, so do I (and I don't even own a console).
Cinema may stick with 24fps (for that extra stop in low-light during acquisition), but it's doubtful if IMAX will. I firmly believe IMAX will supplant contemporary cinema as the 'narrative event experience' because home cinema is more comfortable (and a whole lot cheaper) than going out to the cinema. Audiences are split about 3D at the cinema but frankly that's a big fat red herring that gets rolled out every couple of decades. If you want 3D go see a stage play, they are awesome nowadays.
There's an argument that the dating scene will sustain modern cinema. I call bullshit on that, as Netflix & Chill has been marketed so successfully to the younger generation who have grown up with choice and abundance.
EXT. Star Tours.
No way home cinema will stick with 24fps, it will cater to the console kids who grew up gaming at 60fps and will demand their own normal when voting with their wallets (well, assuming the concept of a wallet survives ...)
HFR, especially at 60fps, solves a lot of problems for the progressive filmmaker.
ASMR hasn't made it into cinemas, mainly because 'true' ASMR required the listener to be wearing headphones. It's unlikely that traditional production technique will ever cater to ASMR. However, again, I believe my grandchildren may be more au fait with it than the general public of today. Whilst it may never be mainstream, I believe its benefits will ripple out just as Hi-Fi has done over the last 40 years or so.
There's no doubt that ASMR is pseudoscience, however I have definitely experienced emotional and 'tingly' responses to sound and ASMR is a good an explanation as any.
Essentially ASMR boils down to two things, of which in my experience only one needs to be present (but both is better).
POV often neglects audio completely.
Firstly, perhaps most importantly, ASMR is positional stereo. This usually means recorded binaurally POV. Not practical for most narratives (great for first-person-shooters that the kids play on their consoles - are you detecting a theme yet?). However, I believe a good stereo sound stage reproduction will suffice (more practical for production of traditional narrative).
Secondly, frequency response. Not necessarily flat, but it needs to be 'clean' rather than 'muddy'. This is because the ear cannot discern the direction of bass frequencies but higher frequencies can be highly positional. Higher frequencies tend to lend more air, and thus feed into those ASMR tingles.
It's totally possible for ASMR to be mono, but it is far more effective in stereo. Stereo allows the ear to pick out positional details due to time differences in the sound wave hitting each ear.
This is why it annoys me that Apple's iPhone cannot record stereo with its three (count 'em!) onboard mics. In every other way, the onboard audio always amazes me except for this glaring omission. Sure, external mics are available (and very decent M/S mics they are too - see video embedded below) but sometimes the onboard mics are all you have - typical during the frugalwave. Onboard stereo mics on an iPhone would no doubt be thought about and positioned correctly in relation to the camera lens (or the corrective/adaptive DSP would be spot on).
UPDATE: Yes, I should have mentioned the digital bits that represent latitude and all that good 4:4:4 stuff but I think something akin to Moore's "law" in CCD / CMOS / NEXT TLA will see better and better low-light performance over time - it's going to happen anyway.
I'm sitting here with a Fortean taste in my mouth wondering about the nature of reality. About fuses
and bombs. Turkeys and blockbusters- video. Data about data. A recursive tunnel of life until, ultimately, the black veil of death snuffs the individual.
Nothing lasts forever.
I've just watched Preternatural by Gav C. Steel and Dixon Barker. Or have I? Did I just watch it or was I an unwitting participant?
It's a sharp self-aware pastiche on the found-footage genre with an added twist of lemon - no doubt making it too sharp, too close to the bone, for some.
From breaking the fourth wall as a dramatic device to accenting dialogue with sloppy camera angles reminiscent of lomography, the production values are an un-apologetic punk song.
But this is no musical.
What appears to be wear and magnetic damage on the originating VHS tape runs throughout the film as we follow the exploits of amateur filmmakers Gav and Dixon. Hilarity does not ensue.
The sound design and some graphically striking compositions elevate this well performed tale of malevolence above the average splatterfest. In fact, there is no splatter. Just plenty of chills. Plenty of nested meta.
Why am I writing about a fantasy horror movie on a blog primarily about compact capability? Well it struck me that this movie likely would not have happened so fluidly, or at all, with a union crew of 30 and a video-village in tow.
Similar to Steel's previous feature The Shadow Of Death, this film was shot PSC (that's Portable Single Camera, kids) in a variety of locations that would have hampered large productions with accessibility problems and Winnebagos getting stuck in the mud. Well, except one location - the indie production had to give way at one point to Nick Frost and Chris Hemsworth riding on horseback for Universal Studios filming The Huntsman.
In an odd way, and perhaps this makes me biased, Preternatural reminds me of a cross between my own Crooked Features and the all-improv Halloween spectacular, G.A.I.N. - however, to mere mortals I have no doubt that Preternatural will be a fresh dip into the genre-bender genre.
Recommended for cerebral stimulation in a silent, dark, place.
Talking with co-conspirator Evil C about our next January film production, I was reminded about how AirNinja germinated from the tactics used filming and completing "The Original Soundtrack" over a two week period in 2009.
The project was a success, here's a brief trailer:
I thought I'd dust it off, and see if any insights still stood today. I've reprinted my essay below, but do check out the others that were part of the same project.
We live in interesting times. Avatar reportedly is the most expensive film in history and is the culmination of 10 years work. It’s projected to make $1 billion globally. Cameron is advocating 48fps and stereoscopic acquisition. The film is almost three hours long.
How on earth do you get to make films on such a scale?
Let’s start by paraphrasing a piece of Cameron’s advice to filmmakers yet to have made a movie: “Start by making a film. Complete it. From then on you are negotiating budget for your next one”.
But that quote’s probably two decades old or more. From a by-gone era - it’s from the era of scarcity when not everyone had access to the means of making a decent movie. We now live in an era of abundance where punters will accept anything from shakycam smartphone footage to 4K RED, or anything inbetween. Shooting at 1920 x 1080 (the same resolution the Star Wars prequels were acquired at) only requires a modest investment with the huge advantage that you can also go tapeless.
In the era of abundance you need to be able to stand out from the clutter. Cameron largely does this on reputation (“From the director of Titanic, Terminator, Piranha II”, etc). How can you hope to match that reputation? Do you even need to? Zen Buddhism has a good piece of advice, “begin by beginning”, in other words get out there and do it, make a fool of yourself until you’re comfortable with the process. With the technology abundant (therefore affordable), it doesn’t make sense to hold back if all you want to be doing is running around out there making movies. If you want to raise finance and stay warm and dry, study accountancy, wear a suit, go to meetings and act conservative.
It wasn’t really until April 2009 that I’d realised how things had progressed with the technology - and how affordable moviemaking had become to outlaws such as myself. Having just signed up to Twitter I was invited to take part in the first #2wkfilm aka two week film challenge - shoot, edit, finish a feature length movie in a two week window before the end of May ’09. Up to that point I’d basically been spinning in neutral since the completion of my mockudrama ‘Crooked Features’ which was shot standard definition on miniDV tape with the Canon XL1 and a Sennheiser K6/ME66.
Seeing #2wkfilm as a way to get the fire started once more I started looking around for a means of acquisition. I already owned a Panasonic Lumix TZ which could record 848 x 480 and a bunch of professional boom mics with a Sound Devices 702T. All I needed was a script. And crew. And actors. And locations. Etc. I only had about two weeks to sort all this out if I was to meet the deadline of the end of May ’09. Oh, in that time I also upgraded my Lumix to a TZ 3 which shoots 720p (1280 x 720).
Well, we did it. The result was ‘The Original Soundtrack’ which screened on home turf alongside the other completed #2wkfilm entries at the Portobello Film Festival. The intent was never to make money from this particular venture. It was to make connections with local moviemakers, test a cheap SDHC card tapeless workflow, and chalk another one up in the IMDb. Secondary objective was to promote the local musicians without whose work the ‘Soundtrack’ part would not have been possible.
In aggregate the two versions of ‘The Original Soundtrack’ (700MB and 2.5GB version) on mininova have been downloaded 5,500 times. Somewhat predictably, DVD sales have been anemic (though to be fair it’s not like I’ve given the product any marketing push whatsoever). It was never meant to make me a profit though (the DVD is sold at cost), but it has added considerably to my wealth of connections and experiences.
In comparison I’ve had short film work on Archive.org for several years (always the progressive, me) and the most downloaded there is ‘Adult Contacts’ at 60,000 times. It’s been there so long I can’t remember when I uploaded it. It’s also my directorial debut (well, with real live actors anyway) if you’re interested in my take on “two people talking in a room” from 1995. The final cut is just under seven minutes but funnily enough I remember the original cut was almost 15 minutes long. Yet, now, I can’t remember what I cut out. I do remember cutting between a Video8 deck and a NICAM VHS deck and some crappy Sony LANC protocol which was not frame accurate; being really jealous of my mate who was editing on Media100 NLE. Anyway, I digress.
Part of my “problem” is that I am a part-time moviemaker. Like many outlaw filmmakers I have a day job, a family, and a life. I just don’t have the energy for self-promotion and I don’t have the bravado to go full-time freelance. I like to eat, and so do my kids. Taking part in the first #2wkfilm has enabled me to re-engage locally and led to my enrollment onto the second #2wkfilm. That, however has turned out to be an entirely different kettle of fish.
‘The Fix’ is my second #2wkfilm effort although currently I disqualified it: although we shot the rushes over just five days, the remaining time was not enough to complete the movie to fine cut (though I did get it to a very rough cut and survive a bout of the ‘flu). The big difference here was bringing a production designer on-board and having access to Rennie Pilgrem’s back catalogue as well as a commitment for some scoring. The production locations were also more ambitious, everywhere from an autumn forest to a small studio space at Ealing. I also shot using a Xacti at 720p and recorded sound single-system (poorly but mostly adequately, the horror) with my recently acquired used Neumann RSM-191 M-S mic. Lesson: my next movie really must be shot double-system and that pretty much precludes it from being a #2wkfilm. It’s expected that ‘The Fix’ will be completed by June ’10 (some way off from the #2wkfilm target of October ’09) but that’s the great thing about being an outlaw - no rules, no deadlines, all my own terms.
To conclude, Hollywood finds itself at a juncture, similar to that when the printing press arrived in Europe in the 15th century. The printing press was a revolution for many reasons, and it put many scribes out of work. The advantages of the printing press were obvious to almost everyone and production costs were 700% less than employing scribes. I guess the scribes weren’t too happy about that.
In the 21st century is it a necessity to spend $300 million to tell a story on celluloid? Will outlaws become organised and create a parallel industry leaving Hollywood to wither on it’s own sick vine. Or perhaps efforts like Paramount’s to keep a slate of $100,000 movies will appease the masses and put the outlaws out of a job. One thing’s for sure. No one can predict the future. Everyone can sidestep the little bits of history repeating. Me? I really enjoy home cinema.
Fat Finger Films are working with Deer Studios (amongst others) to bring Scissor Happy to screen. This interview was produced completely using the Airninja Movie Method.
Polly directed by Seb in a small hut at Spinney Hollow.
The last day of principal production at Spinney Hollow completed just before dark yesterday, as planned. Evil C had to deal with probably the most challenging lighting setup of the whole production as we shot from inside a small hut as a bunch of gang-raping merchants pop their heads around the door, in dusky backlight.
The somewhat plump rough edit now clocks in at around 28 minutes. Once trimmed and with a sprinkling of cross-fades I anticipate a movie around 20 - 25 minutes.
As we wind down production (very last day of shooting is a 2nd unit setup with an aquarium full of water) I'm very mindful that the journey through post-production and to market is only just beginning ...
As I prep for the 11.30am call time, I have the luxury to reflect on yesterday's shoot (which was day
2, today is day 3, so you see what is going on here right?).
The main setup and shot yesterday opens the film so it has to be engaging and set the tone for things to come. We finished up doing some cutaways and other drop-in exposition. All good.
What did I learn?
1. I don't think Hyperlapse is the tool for me - when I use it I always get pixel-judder which to my eye is more distracting than shooting wider with Kinomatic and conservatively steadying in FCPX. As it was, the opening shot is a judgement on how steady I am on my legs in wet slippery muddy conditions tracking backwards on a downwards gradient. Hey, I didn't fall over!
2. Pigs are more fun than bacon.
3. The Toyota iQ is not well suited to off-roading but, well, only a little bit fell off.
4. As Dennis Hopper once said, "God is a great gaffer". All natural light today.
5. Never make assumptions about how the set will look from an alternate angle when doubling as a different location. Always, you know, bother to take a look from each angle. It can actually save a bunch of worrying about nothing.
Don't get used to these updates. Things are about to get a whole lot more hectic the next few days.
A great day! Everyone worked really well together, and the results from DeerCam1 are great too. We were shooting for around three hours for a single scene without resting DeerCam1 and just before jacking in to dump the rushes I noticed it is still juiced at 71% after 44 takes. As usual the audio side of things surprises me. Although #DIALW is not relying on any sync sound, I was particularly impressed (again!) at how the onboard MEMS microphones performed - particularly when it picked up the crisp noise of the actress biting into a slice of apple from several feet away, and also general reproduction of voice, it all sounds good and authentic to my ear. Wind noise remains the achilles heel with no good way of suppressing it.
Tomorrow promises to be another day with a lighter workload, we are filming the opening scene at Spinney Hollow.
It's less than 15 minutes long and was created entirely on the iPhone. And if that wasn't enough, well, you'll see what happens at the end.
My observations about using the iPhone/iMovie combo:
1. When watching this on my 50" Panasonic TV, it seems to gamma up the low-light stuff which otherwise can look very dark on the iPhone screen or laptop screen. Weird. Very 20th century, all this TV gamma. I keep my other screens intentionally dimmer (including iPhone) so as not to tire out my eyes, so that may be one explanation.
2. iMovie for 64bit iOS on iPhone really would benefit from the advanced edit mode - to enable easy J- and L- cuts.
3. iMovie for 64bit iOS really needs to allow me to do other things whilst uploading the finished movie. Keeping iMovie in the foreground and tying up my phone just reminds me of the patience needed when your desktop computer was tied up rendering with Adobe Premiere 4.2 fifteen years ago or so.
4. iMovie for 64bit iOS would benefit from a better way to scrub through longer form projects. Although the Pinnacle Studio for iOS Storyboard view would be an improvement, that's not perfect either.
5. The iPhone 6 Plus video camera performs very well with all its Focus Pixels and stuff.
6. The audio on the video recorded by iPhone never ceases to impress me. On playback I was able to hear speech that I wasn't able to discern intelligibly in the live environment. Wow. I hope Apple keep on top form in the audio area. It may go unnoticed by the vast majority of users, but not by me.
7. I'm now used to the size of the iPhone 6 Plus. It is tricky to use one-handed when reaching on the homescreen or typing, and in landscape mode I find typing even less accurate and more uncomfortable. Swype is great, when it's working. Fortunately I missed the iOS 8.0.1 update. I tend to cup with one hand, use Swype with one finger on the other hand. Swyping one-handed for me is close, but no cigar. Can't do it consistently.
And a quick test recording with my iPhone 6 Plus (source is 60fps, not sure it will survive the transcoding to Youtube but it did take an absolute age to upload):
This is a robust metal bodied solid state microphone recorder. The shank of the mic holds all the electronics necessary for recording (with a compressor and limiter by default, too).
Whenever I use this microphone I can never remember how to switch it on or off. So I made this quick reminder howto video. Using iMovie. On iPhone.